Games
Turn-based games for two players. Take your turn whenever suits you.
Playing needs a sign-in. To play a friend, both players open the same game link, each in their own window or on their own device.
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Duel Tactics
A small tactics duel: command your units and hold the three scoring squares in the centre.
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Tic-tac-toe
Three in a row on a three-by-three grid.
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Four in a Row
Drop discs into the columns and line up four before your rival does.
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Gomoku
Place stones on a large board and be first to make five in a row.
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Dots and Boxes
Take turns drawing lines; close a box to claim it and move again.
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Nine Men's Morris
Form mills of three to take your rival's pieces, in the old strategy game.
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Go
Surround territory and capture stones in the ancient game of Go.
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Crazy Eights
Match the top card by suit or rank, play an eight to name the suit, and be first out of cards.
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Cribbage
Lay two cards to the crib, peg as you play to 31, and count your hand: first to 121 wins.
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Gin Rummy
Draw and discard to build sets and runs, then knock or go gin: first to 100 points wins.
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Go Fish
Ask another player for a rank, collect books of four, and hold the most books at the end.
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Rummy
Meld sets and runs, lay off on the table, and be the first to go out.
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Breakthrough
March your pieces forward and capture diagonally: the first to reach the far row wins.
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Checkers
Move diagonally, jump to capture, and crown your pieces on the far row.
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Hex
Place stones to join your two sides of the board before your rival joins theirs. It never ends in a draw.
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Kōnane
The Hawaiian jumping game: capture by jumping, and leave your rival with no move.
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Mancala
Sow seeds around the pits, capture into your store, and hold the most seeds at the end.
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Reversi
Place a disc to turn your rival's over, and own the most discs when the board is full.
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Chess
The classic game of kings, queens and checkmate, played by correspondence.
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Backgammon
Roll the dice, race your checkers home and bear them off first. The cube doubles points, not stakes.
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Ludo
Roll the die to bring your four tokens around the board and home, sending rivals back to start.
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Pig
Roll to build a turn's total, and hold before a one wipes it out: first to the target wins.
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Yacht
Roll five dice up to three times and score each box once: the higher total wins.
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Code-breaker
Set a secret code and break your rival's from the clues each guess earns.
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Liar's Dice
Bid on the dice under every cup, or call the last bid a lie. The last player with dice wins.
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Sea Battle
Hide your fleet, then take turns firing at your rival's sea: sink every ship to win.
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Veiled Ranks
Deploy an army whose ranks your rival cannot see, and take their banner.
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Euchre
Four players in two partnerships: name trumps and take three tricks of five to score.
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Hearts
Pass three cards, then avoid taking hearts and the queen of spades: the lowest score wins.
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Oh Hell
Bid exactly how many tricks you will take each hand, and score only when you hit it.
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Spades
Bid your tricks with your partner, spades are always trumps, and make your contract.
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Whist
The classic trick-taking game for two partnerships: take the most tricks to score.
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Amazons
Move a queen, then shoot an arrow to block a square: the last player able to move wins.
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Fox and Geese
One fox against many geese: the geese trap the fox, or the fox takes too many geese.
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Halma
Hop your pieces across the board into the opposite corner before your rivals do.
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Hnefatafl
The Viking game: the defenders bring their king to a corner while the attackers try to capture him.
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Lines of Action
Move as far as there are pieces on the line, and join all your pieces into one group to win.
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Chinese Checkers
Hop your marbles across the star into the opposite point before the other players.